Welcome to my website! My name is Chris, a Software Developer interested in game design, AI, and innovative tech — anything that can make technology work better and more fun for everyone. I am currently available to work!
In my spare time, you can find me gaming with friends, working out, learning guitar, or attempting adventurous recipes online!
Feel free to view my resume, check out my GitHub for more projects, or contact me via my LinkedIn. I'm always happy to chat with new people!
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November 2022 - April 2023 // Back-End Developer
Setup and document necessary cloud software for main MVP. Use AWS Lambda, Kinesis, and Timestream to setup base solution architecture. Browse AWS non-relational database with complex SQL and Flux queries to filter and manage data in AWS Timestream.
July 2021 - December 2021 // Application Specialist
Developed and fixed features in the application with C# and ASP.NET Model View Controller. Wrote a framework in Selenium for automated testing for the QA process that reduced processing time by 50% from manual testing. Developed company website on Wordpress.
Nov 2020 - Dec 2020 // Web Developer
Overhauled existing company website and designed new blueprint. Updated modules and wrote new ones in HubSpot using HUBL HTML, which allowed for easier website customization. With the HotJar data I collected, results showed that my new designs yielded 10% longer view time than the older content.
April 2020 - May 2020 // Software Developer
Developed an online quiz icebreaker game as a web application. Created and fixed application features with JavaScript. Managed the Git repository and Agile meetings for daily stand-up.
A MERN (MongoDB, Express, React, Node) application using Refine (a react-based framework) featuring individual users stored in a MongoDB. The user will have property objects stored under his/her name and will be able to perform CRUD (Create, Read, Update, Delete) functions on them.
I wrote this project to practice my understanding of React and to showcase my understanding of asynchronous function callbacks. Simple sign in with your name, and start chatting with anyone else who is in the room!
Escape the tide was created during the BeachHacks 2021 online hackathon event. This project showcases experience with Unity, hand-drawn graphics with PixelArt, and version control management with GitHub.
Wolf Squared (^2) is a 2D platformer developed in Gedot Studios for UBC GameJam 2020. Wrote the game mechanics and game physics with Gedot Pythonic scripts, designed tiles in PixelArt, and created complex game-levels with Gedot.
Java Chess project. This game was my first programming project written in Java with the Eclipse IDE. Features a timer, turn based logic, and win conditions.
Bytesense was designed and created by a small team from scratch with Figma and vanilla front-end languages. Design freeze was deliberated over after numerous iterations, with my design being the final blueprint. I designed the UI and continually modified the application based on client feedback. I am .